Publications
An Authorable Metaverse: Personalising Spaces into Places for Social Belonging
In Workshop in Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments (Metaverse4All 2024) at ACM CHI 2024 (M4All 2024). ACM, 1-6.
Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse
In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024). ACM, 1-22.
Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments
In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2023). Association for Computing Machinery, 480–482.
ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic
In Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2023). Association for Computing Machinery, 178–190.
Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin
In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022). Association for Computing Machinery, Article 13, 8 pages.
Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities
In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022). IEEE, 10 pages.
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality
In Proceedings of the SIGCHI Conference on Human Factors (CHI 2022). ACM, 1-20.
Persephone’s Feet: A Foot-Based Approach to Play in Virtual Reality
In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA 2022). Association for Computing Machinery, Article 480, 6 pages.
The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects
In Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020) (XR 2020). CEUR Workshop Proceedings, paper 6.
Evaluating immersive experiences during Covid-19 and beyond
ACM Interactions, 27, 4, 62-67, July 2020.
Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality
In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, Article 4, 5 pages.
Altering User Movement Behaviour in Virtual Environments
IEEE Transactions on Visualization and Computer Graphics, 23, 4, 1312-1321, April 2017.
Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences
In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.