Publications

Construction of SVS: Scale of Virtual Twin's Similarity to Physical Counterpart in Simple Environments

Xuesong Zhang and Adalberto L. Simeone

In Proceedings of the 2024 ACM Symposium on Spatial User Interaction (SUI 2024). Association for Computing Machinery, Article 3, 9 pages.

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The Impact of Near-Future Mixed Reality Contact Lenses on Users

Robbe Cools, Renée Venema, Augusto Esteves, and Adalberto L. Simeone

In ACM Symposium on Spatial User Interaction (SUI 2024). Association for Computing Machinery, Article 9, 13 pages.

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Focus Agent: LLM-Powered Virtual Focus Group

Taiyu Zhang, Xuesong Zhang, Robbe Cools, and Adalberto L. Simeone

In ACM International Conference on Intelligent Virtual Agents (IVA 2024). ACM, 1-10.

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Superarchitectural: Challenging the Architectural Design of the Metaverse

Jihae Han, Adalberto L. Simeone, and Andrew Vande Moere

In Proceedings of the DIS Conference on Designing Interactive Systems (DIS 2024). Association for Computing Machinery, Article 601, 19 pages.

Honourable Mention
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An Authorable Metaverse: Personalising Spaces into Places for Social Belonging

Jihae Han, Andrew Vande Moere, and Adalberto L. Simeone

In Workshop in Building a Metaverse for All: Opportunities and Challenges for Future Inclusive and Accessible Virtual Environments (Metaverse4All 2024) at ACM CHI 2024 (M4All 2024). ACM, 1-6.

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How a Vertical Surface Supports Cross-Reality Transitional Interface Tasks at Different Virtuality Levels

Robbe Cools, Ozan Balcı, Binh V. Duc Nguyen, Andrew Vande Moere, and Adalberto L. Simeone

In International Conference on Advanced Visual Interfaces 2024 (AVI 2024). ACM, 1-5.

Meaning Follows Purpose: Unravelling the Architectural Design Conventions in the Contemporary Metaverse

Jihae Han, Andrew Vande Moere, and Adalberto L. Simeone

In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems (CHI 2024). ACM, 1-22.

CReST: Design and Evaluation of the Cross-Reality Study Tool

Robbe Cools, Xuesong Zhang, and Adalberto L. Simeone

In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2023). Association for Computing Machinery, 403–413.

Investigating the Effect of Material and Shape Abstraction on Object Recognition for Private Objects in Augmented Reality Environments

Natalie Van Delm, Robbe Cools, and Adalberto L. Simeone

In Proceedings of the 22nd International Conference on Mobile and Ubiquitous Multimedia (MUM 2023). Association for Computing Machinery, 480–482.

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Designing Hand-held Controller-based Handshake Interaction in Social VR and Metaverse

Filippo G. Pratticò, Irene Checo, Alessandro Visconti, Adalberto L. Simeone, and Fabrizio Lamberti

In Proceedings of the 16th ACM SIGGRAPH Conference on Motion, Interaction and Games (MiG 2023). ACM, 6.

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ARcoustic: A Mobile Augmented Reality System for Seeing Out-of-View Traffic

Xuesong Zhang, Xian Wu, Robbe Cools, Adalberto L. Simeone, and Uwe Gruenefeld

In Proceedings of the 15th International Conference on Automotive User Interfaces and Interactive Vehicular Applications (AutomotiveUI 2023). Association for Computing Machinery, 178–190.

Architectural Narrative VR: Towards Generatively Designing Natural Walkable Spaces

Jihae Han, Andrew Vande Moere, and Adalberto L. Simeone

In Proceedings of the 2023 ACM Designing Interactive Systems Conference (DIS 2023). Association for Computing Machinery, 14 pages.

Using the Think Aloud Protocol in an Immersive Virtual Reality Evaluation of a Virtual Twin

Xuesong Zhang and Adalberto L. Simeone

In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022). Association for Computing Machinery, Article 13, 8 pages.

AdapTables: Using Conformal Mapping for Collaboration on Tables in Asymmetric Mixed Reality

Tim De Bauw, Robbe Cools, and Adalberto L. Simeone

In Proceedings of the 2022 ACM Symposium on Spatial User Interaction (SUI 2022). Association for Computing Machinery, Article 20, 2 pages.

Second Place Poster
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Towards a Desktop-AR Prototyping Framework: Prototyping Cross-Reality Between Desktops and Augmented Reality

Robbe Cools, Matt Gottsacker, Adalberto L. Simeone, Gerd Bruder, Greg Welch, and Steven Feiner

In 1st Workshop on Prototyping Cross-Reality Systems at ISMAR 2022 (PCRS 2022). IEEE, 8.

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Blending Spaces: Cross-Reality Interaction Techniques for Object Transitions Between Distinct Virtual and Augmented Realities

Robbe Cools, Augusto Esteves, and Adalberto L. Simeone

In 2022 IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2022). IEEE, 10 pages.

Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality

Adalberto L. Simeone, Robbe Cools, Stan Depuydt, João M. Gomes, Piet Goris, Joseph Grocott, Augusto Esteves, and Kathrin Gerling

In Proceedings of the SIGCHI Conference on Human Factors (CHI 2022). ACM, 1-20.

Persephone’s Feet: A Foot-Based Approach to Play in Virtual Reality

Jihae Han and Adalberto L. Simeone

In Extended Abstracts of the 2022 CHI Conference on Human Factors in Computing Systems (CHI EA 2022). Association for Computing Machinery, Article 480, 6 pages.

Student Game Competition Category Winner

Foldable Spaces: An Overt Redirection Approach for Natural Walking in Virtual Reality

Jihae Han, Andrew Vande Moere, and Adalberto L. Simeone

In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022). IEEE, 8 pages.

Exploring and Selecting Supershapes in Virtual Reality with Line, Quad, and Cube Shaped Widgets

Francisco Nicolau, Johan Gielis, Adalberto L. Simeone, and Daniel Simões Lopes

In Proceedings of the 2022 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2022). IEEE, 21-28.

Mobile Displays for Cross-Reality Interactions between Virtual and Physical Realities

Robbe Cools and Adalberto L. Simeone

In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Association for Computing Machinery, 217–219.

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Using Heuristic Evaluation in Immersive Virtual Reality Evaluation

Xuesong Zhang and Adalberto L. Simeone

In 20th International Conference on Mobile and Ubiquitous Multimedia (MUM 2021). Association for Computing Machinery, 223–225.

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Propping up Virtual Reality with Haptic Proxies

Niels C. Nilsson, André Zenner, and Adalberto L. Simeone

IEEE Computer Graphics and Applications, 41, 05, 104-112, Sept. 2021.

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SelectVisAR: Selective Visualisation of Virtual Environments in Augmented Reality

Robbe Cools, Jihae Han, and Adalberto L. Simeone

In Proceedings of the 2021 ACM Designing Interactive Systems Conference (DIS 2021). ACM, 8 pages.

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Exploring Bi-Directional Pinpointing Techniques for Cross-Reality Collaboration

Priyanka Pazhayedath, Pedro Belchior, Rafael Prates, Filipe Silveira, Daniel S. Lopes, Robbe Cools, Augusto Esteves, and Adalberto L. Simeone

In 2021 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (WEVR 2021). IEEE, 264-270.

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Exploring an Architectural Framework for Human-Building Interaction via a Semi-Immersive Cross-Reality Methodology

Binh V. Duc Nguyen, Adalberto L. Simeone, and Andrew Vande Moere

In Proceedings of the 2021 ACM/IEEE International Conference on Human-Robot Interaction (HRI 2021). ACM, 252-261.

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The Body in Cross-Reality: A Framework for Selective Augmented Reality Visualisation of Virtual Objects

Jihae Han, Robbe Cools, and Adalberto L. Simeone

In Proceedings of the International Workshop on Cross-Reality (XR) Interaction co-located with 14th ACM International Conference on Interactive Surfaces and Spaces (ACM ISS 2020) (XR 2020). CEUR Workshop Proceedings, paper 6.

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Evaluating immersive experiences during Covid-19 and beyond

Anthony Steed, Francisco R. Ortega, Adam S. Williams, Ernst Kruijff, Wolfgang Stuerzlinger, Anil U. Batmaz, Andrea S. Won, Evan S. Rosenberg, Adalberto L. Simeone, and Aleshia Hayes

ACM Interactions, 27, 4, 62-67, July 2020.

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Assessing Social Text Placement in Mixed Reality TV

Florian Mathis, Xuesong Zhang, Mark McGill, Adalberto L. Simeone, and Mohamed Khamis

In Proceedings of the ACM International Conference on Interactive Media Experiences (IMX 2020). ACM, 205–211.

Best Work-in-Progress Award
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The Space Bender: Supporting Natural Walking via Overt Manipulation of the Virtual Environment

Adalberto L. Simeone, Niels C. Nilsson, André Zenner, Marco Speicher, and Florian Daiber

In Proceedings of the 2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR 2020). IEEE, 9 pages.

Nominated for Best Conference Paper

Virtual Reality Games for People Using Wheelchairs

Kathrin Gerling, Patrick Dickinson, Kieran Hicks, Liam Mason, Adalberto L. Simeone, and Katta Spiel

In Proceedings of the CHI Conference on Human Factors in Computing Systems (CHI 2020). ACM, Article 138, 11 pages.

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Investigating the Effect of Distractor Interactivity for Redirected Walking in Virtual Reality

Robbe Cools and Adalberto L. Simeone

In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, Article 4, 5 pages.

Best Short Paper

LIVE: the Human Role in Learning in an Immersive Virtual Environment

Adalberto L. Simeone, Marco Speicher, Andreea Molnar, Adriana Wilde, and Florian Daiber

In Proceedings of the ACM Symposium on Spatial User Interaction (SUI 2019). ACM, Article 5, 11 pages.

A Virtual Reality Shopping Experience using the Apartment Metaphor

Marco Speicher, Philip Hell, Florian Daiber, Adalberto L. Simeone, and Antonio Krüger

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, Article 17, 9 pages.

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Inside looking out or outside looking in? An evaluation of visualisation modalities to support the creation of a Substitutional Virtual Environment

Jose F. Garcia, Adalberto L. Simeone, Matthew Higgins, Wendy Powell, and Vaughan Powell

In Proceedings of the International Conference on Advanced Visual Interfaces (AVI 2018). ACM, Article 29, 8 pages.

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Recommender system for physical object substitution in VR

Jose F. Garcia and Adalberto L. Simeone

In Proceedings of IEEE Virtual Reality (VR 2017). IEEE, 359-360.

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Altering User Movement Behaviour in Virtual Environments

Adalberto L. Simeone, Ifigeneia Mavridou, and Wendy Powell

IEEE Transactions on Visualization and Computer Graphics, 23, 4, 1312-1321, April 2017.

Three-Point Interaction: Combining Bi-manual Direct Touch with Gaze

Adalberto L. Simeone, Andreas Bulling, Jason Alexander, and Hans Gellersen

In Proceedings of the International Working Conference on Advanced Visual Interfaces (AVI 2016). ACM, 168-175.

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Indirect touch manipulation for interaction with stereoscopic displays

Adalberto L. Simeone

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2016). IEEE, 13-22.

Substitutional Reality: Towards a research agenda

Adalberto L. Simeone

In Proceedings of the 1st Workshop on Everyday Virtual Reality (WEVR 2015). IEEE, 19-22.

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Comparing indirect and direct touch in a stereoscopic interaction task

Adalberto L. Simeone and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2015). IEEE, 105-108.

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Substitutional Reality: Using the Physical Environment to Design Virtual Reality Experiences

Adalberto L. Simeone, Eduardo Velloso, and Hans Gellersen

In Proceedings of the 33rd Annual ACM Conference on Human Factors in Computing Systems (CHI 2015). ACM, 3307-3316.

Feet movement in desktop 3D interaction

Adalberto L. Simeone, Eduardo Velloso, Jason Alexander, and Hans Gellersen

In Proceedings of the IEEE Symposium on 3D User Interfaces (3DUI 2014). IEEE, 71-74.

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